Were performed (GL_ARB_texture_query_lod – this extension only affects Level-of-detail computations that would be performed if a texture lookup Shader texture functions (textureLOD) that return the results of automatic Support for OpenGL Shading Language 4.00, including new fragment.OpenGL 3.3 and 4.0 specifications are available HERE.
Open standard 3D API specification available immediately Provides performance, quality and flexibility enhancements including tessellation and double precision shaders Tight integration with OpenCL for seamless visual computing.Īnd OpenGL 4.0 will officialize the support of hardware tessellation ( GL_ARB_tessellation_shader): very very nice!!! I’ll be able to update my tessellation demo to make it run on both NVIDIA and ATI cards…Īnd I bet (actually it’s sure my friends) that GeForce GTX 480 and GTX 470 will expose these new extensions. GL_ARB_tessellation_shader, GL_ARB_gpu_shader5, GL_ARB_draw_indirect, GL_ARB_shader_subroutine or GL_ARB_texture_gather, here are some of the new features that OpenGL 4.0 will bring.